Unlike the MERCs, they seem to operate without a clear chain of command on the field, making them impervious to morale drops brought about by having their infrastructure shattered. The infamous A.A.H.W., a dangerously focused, singular purpose army whose members are fanatically loyal and devoted to their leaders, as mysterious as they are.
The hollow areas around the doors contain security rooms and barracks, and with it they can be breached for quicker traversal, but compromising the containment angle will have consequences. However, with recent developments they've taken on the role of outbreak containment. Originally developed to control and monitor the city's population. These massive, multistory steel and concrete walls present an oppressive presence from every vantage point in the city. The Greater Walls divide the city up into managable zones and sectors. what better way to move about than when everything is a nice, easy-to-get-lost-in mess? Cutting this place down will create nothing but problems, but hey, that choice is yours. They've likely struck agreements with just about every other active organization within the city, exchancing protection for goods, and with their own armed force one to be reckoned with, they aren't entirely reliant on the rest of the city. The civilian and paramilitary forces that occupy this area operate the facilities to produce power, weapons, ammunition, and even food (but not flavor). Walled off like every other sector this place has become not only extremely defensible, but valuable. The Industrial Zone is one of the first places we started fleshing out, the very production center of the city. the 840 of you that backed so far are the very wind beneath our wings and it's not too late to get in to that early beta access!īUT OH LOOK, MORE JUNK FROM THE CONCEPTART SKETCHBOOK :V You want to talk about a nailbiter? Six days to go and just over 6k left to hit the Kickstarter goal. Other'n that, have some of the concept art that came about when I decided that Mags shouldn't have the the monopoly on physical volume! We're going to cross that finish line correctly, without people using false accounts to essentially short change us. Sorting things out with Kickstarter administration has been added to our priority list. This is essentially pulling cash that we need out from under us on crowdsourcing success. Someone's duping the system, it would seem.
Looking at a recent rush we had, we found several donations, back to back to back chipping in the exact same amount coming from accounts that were made too recently named things like "zzzzz" and "accountfake". We're beyond thrilled to see it hit the mark, but we did a little investigating to find some cracks in the wall, so to speak. Hey there guys! Just wanted to hit you with a bit of news concerning our kickstarter breaking 56k! Pic related, a whole bunch of really ugly broadstrokes world map art: The giant gnarly stack of conceptart, maps, notes, characters, ect all will be transforming into a game over the months, and it's going to be pretty rad. You can only get so much of an idea across in text or over Skype. Somewhere in the next 3-5 weeks I'll be in philly, working under the same roof with Swain on this which with severely accelerate development. Having never planned something of this scale, this step of development has been a learning experience, as well as a hell of a lot of fun, I won't lie. At present Swain is feverishly cobbling up an editor for me to use to actualize the mountain of maps and concept art that I've been banging out. Long story short the cash from Kickstarter took a little while longer than we expected to hit so Swain and I had to fight off the bills with a little side work (that delicious starving artist lifestyle). No, we didn't skip the country with the dosh. 460 rowland magnum modeled after an oversized 1911 (because it's cool, shhh), FN FiveSeven, H&K Mk23, Browning HP, PPK, Ots-33, and the 1911a1.Īlso a move date has been set Krinkels will be in Philly on dec 3rd, from when work will start getting FAR more coordinated. in the 3x3 picture we have, top left to bottom right Desert Eagle, Glock19, fictional. Many of these have high variety of weapon specific modification, like extended barrels and magazines, and then you have things like silencers, red dots, rails, and buttstocks that can be placed on an array of them. Then work was set to work getting out a modest spread of pistols. The week was spent drawing out a weapon's list, complete with matrices that describe which gun parts will work with which frames, including weapon parts that can be changed out with others (Example: AK47 barrel/magazine replacing parts on an m16, or a thompson.
We decided that tossing out all our placeholders was the way to go, so remember the stuff from the videos? Gone.
#MADNESS PROJECT NEXUS 2 BETA ACCESS UPDATE#
Friday update day! Guns! Lots of guns! Well, not that many.